Warlands 3 Released!

 Warlands  Comments Off on Warlands 3 Released!
Aug 262012
 

New: Two Server IPs, Two DynMaps

Warlands Server IP:playmc.kevile.com:9999
Warlands DynMap http://playmc.kevile.com:9998

RPG Server IP:playmc.kevile.com or playmc.kevile.com:25565
RPG DynMap:http://playmc.kevile.com:8123

Money and Skills are shared between servers!

New Map: Warlands 3

Created directly from player feedback, and expanding on the favorite parts of Warlands 2!  Now features nether islands, non-capturable zones that spawn mass pigmen and ghasts.  Group PvE and farm the nether islands for enchanting experience! Ambush enemy factions and steal their dropped experience orbs!

DynMap: http://playmc.kevile.com:9998

Gallery: http://imgur.com/a/JpqOu/embed#4

New Server Hardware!

Thank you to all our donators!  Warlands and all PVP-related maps will be running on the new server!
32GB Quad-Channel Ram
i7 6-Core @ 3.2 ghz
RAMDisk
80 Player Slots

New Factions Ruleset & Points System

Anti-SpawnCamping
Players who are killed now respawn at the Warlands spawn castle, not at their /f home

Power Changes:
Players now have 8 max power (was 12)
Dying causes you to lose 2 power (was 4)
Players now lose 1 power per day of inactivity (was 0.5)

Territory Changes:
Trying to place/destroy blocks in enemy land causes 4 damage
Faction moderators no longer bypass owned land restrictions
Factions cannot claim land that is not touching land they already own

New Death Back System:

After dying, items are no longer automatically brought back into your inventory.
You are now required to use the command: /death back to retrieve your items. You have 5 minutes to use this command after dying or your items will be dropped.
Items are no longer dropped after disconnecting while dead.  If you can log back into the server within 5 minutes from the time you disconnected, you can retrieve your items using /death back.
WARNING: Only use ‘/death back’ in the world that you last died.  Using ‘/death back’ in the wrong world will cause your items to be dropped on the ground!

PVP Item Drop Mechanics

In addition to the new /death back system, when you die in Warlands you will drop some of your items!
Causes:
Environmental:
(CACTUS, FALL, LIGHTNING, DROWNING, LAVA, FIRE, EXPLOSION, MOB)
Drop 10% of your items!
PVP:
Drop 15% of your items
Suicide:
Drop 25% of your items

Stacks of items will lose a % of their total size.  You will also drop a % of your unstackable items.
These pictures were after a death in lava (Environmental — 10% loss):
–>

Shared Server Chat

Server chat is shared between the Warlands and RPG servers.  Messages from the other server are in yellow and have the [IP of the server] in brackets.

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Submit Your Screenshots and Earn Rupees!

 Screenshots, Server Events  Comments Off on Submit Your Screenshots and Earn Rupees!
Aug 192012
 

Want another way to earn Rupees?

Minecraft RPG Server Screenshots Competitions

Submit your best screenshots to me (amandaletta) and if your screenshot is chosen it will be featured on the Facebook and Google+ pages for two weeks, and you get 150 Rupees!

I’m accepting screenshots for the “cover photo” position and the “profile photo” position!

Email screenshots as attachments to: manda@kevile.com
You MUST include your in-game name in the subject or body of the email to be considered. If your image is cover or profile photo specific please indicate that in the email as well.

The first images will be chosen September 2nd!

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Server Patch 2012-04-13

 Changelog  Comments Off on Server Patch 2012-04-13
Apr 142012
 

– conjuror is back online, no longer summons mobs, gained advanced taming abilities, gained “summon blizzard” spell
+ more info here: http://minecraft.kevile.com/smf/index.php/topic,1084.msg4757.html#msg4757

– weapon & tool right-click abilities (**YOU READY YOUR SHOVEL**) are once again only available on the correct classes

– pvp aware spells have been added for warlands, use your normal spell with “pvp” added to the end when in warlands to damage other players
+ these spells are aware of your factions relationships
+ example “/c fireballpvp” instead of “/c fireball”

– balanced several spell cooldowns and damage values for PVP

 

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Warlands is back!

 Screenshots, Warlands  Comments Off on Warlands is back!
Apr 092012
 

Warlands is Back!
After much anticipation, Warlands is back on the server!  The old map has been cleared and a new map has been put in its place, responding to the feedback on the forums.  Faction claims, memberships, and inventories have all been cleared and the playing field is level for an exciting new chapter in factions pvp.  Use the new single-biome continents to create new strategies, using the 8 playable classes from KRPG.  Assassinate your enemies with a team of Vagabonds silently dropping from the jungle treetops.  Dragoons leap huge chasms and infiltrate perilous mountaintop fortresses.  Scorch your enemies in the desert sun, where there is no cover from the Infernus’ flame spells.

How Factions Works:
Warlands is a world for factions PVP (player-versus-player).  The factions mod allows players to form their own nations and claim territory on the map.  Territory that is held by a faction can only be built upon by members of that faction. Factions can ally together, remain neutral, or declare war on each other at any time, and for any reason, as decided by the faction leader.

Faction war works on an energy points system.  A faction can claim 1 chunk (16×16 blocks, bedrock to sky) for every point of energy it has. For each player in a faction, the faction gains 12 points of power.  When that player dies, he loses 4 points of power, and so does his faction.  A player regenerates one power every 2 minutes, up to his maximum of 12.

To attack a rival faction, kill their players to lower their energy.  A faction who claims 20 chunks needs 20 energy to stay defended.  If you can reduce their power to 19 or less (/f show <faction>), you can unclaim their territory until they become defended again.  For example, if you brought their energy down to 16, you could unclaim 4 chunks of their land before needing to kill more.  Unclaimed territory can be destroyed by anyone, so taking down a key section of your opponents defense can result in victory. However, a smart defense will have many advantages, a well built castle with sturdy walls, TNT landmines, arrow dispensers, cannons, lava pits, traps, gates, and a 70% reduction in damage taken when in home territory.

Join our server at our new in-game URL:
playmc.kevile.com

Check out some screenshots of the new map:









 

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